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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / Connections / UnitConnectionDebugData.cs
using System;

namespace Unity.VisualScripting
{
    public class UnitConnectionDebugData : IUnitConnectionDebugData
    {
        public int lastInvokeFrame { get; set; }

        public float lastInvokeTime { get; set; }

        public Exception runtimeException { get; set; }
    }
}